Finally! However...
One of the releases Ive been waiting for so eagerly I checked the AppStore practically every day to see if it was finally here. The gameplay expands on the creative but never frustrating puzzle solving of the original by adding unique ways of interacting with the environment (water plants that grow and allow you to reach otherwise inaccessible places, arrange magic mirrors that serve as portals, etc.). As in the first Trine, the environments are pretty in a way that one might call kitsch if they were Thomas Kinkade paintings, but that Ill call gorgeous in a computer game. The scenery seems to stretch far into the horizon into beautiful sunsets, moonlit night skies and emerald jungles and is filled with sounds and all sorts of moving things that make you forget that Trine 2 is still basically a sideways scroller… few games offer so much eye candy and fun for such a good price.
However, and this is an addendum, after having played it partially, I abandoned it, beautiful as it is. Why? I got stuck. Some areas are so tricky to traverse that only precise timing of your movements and jumps--and I mean 100% precise timing, not 99%--will allow you to pass. I came back numerous times and didnt make it through. Thats just a bit too much repetition for me, and it ultimately caused me not to come back to what is, visually and acoustically, a gem. If you dont mind succeeding (or not) only after trying dozens or maybe hundreds of times to jump from one bouncy leaf to the next (and the next) while fiery projectiles rain down on you, go for it. Otherwise, Trine 2 may ultimately frustrate you.
hlb about
Trine 2